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THE MATHWRIGHT LIBRARY NEWSLETTER, February 2001, VOL 3, #2
A publication of Bluejay Lispware
James E. White, Editor

The official publication of the New Mathwright Library and Café:
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In this issue:

1] New subscription and membership policy in the Library

2] Some new WorkBooks


1] New subscription and membership policy in the Library

A full-year subscription and membership in the Library is now only $15.00 (USD). Three-year subscriptions are also available for $35.00. Once you subscribe, you may download your free Mathwright Player 2000 at the Library Store using a password that you receive online. After that, you may download any WorkBooks in the Stacks during the period of your subscription. WorkBooks in the 3D Gallery may be downloaded with or without a subscription, but you will need Mathwright PlayScapes to read them. When your subscription period expires, you will be reminded to renew it at the Library Store only if you try to download a WorkBook after that. Until that time, there are no restrictions on what WorkBooks you may download or when you may download them.

2] Some new WorkBooks

We have added 37 new WorkBooks to the Library (including a new College Algebra Course) in January, 2001. You may read about each of these WorkBooks if you go to What's New?. Here, we highlight a few of those WorkBooks, along with another recent WorkBook called "Cubic Equations."

A] Cubic Equations

We usually learn in High School how to solve quadratic equations, both by formula, and by a method called "completing the square." And we may suspect that there is a similar formula and method for solving "cubic equations." There is such a formula, and you may find it on page 4 of this 12-page WorkBook. If we reproduced it here it would require 7 or 8 full lines of text, and it would be very difficult to interpret in your word processor. It is a long formula. No wonder we don't learn that formula in High School. Most of us don't learn it in college, either!

Now it happens that there is no need to learn that formula. Gerolimo Cardano and Nicolo Tartaglia developed in the 16th century, a method for solving cubic equations that is remarkably efficient and effective, and is equally mysterious. In our WorkBook we show that there is a general procedure that may be used to solve quadratic, cubic, and even quartic equations which places them all in a unified context.

This procedure relies on the use of complex numbers, in particular, on the geometry and algebra of the roots of unity. It discloses an interesting relationship between polynomial equations and roots of unity, and it leads to a very easy way to learn (and remember) how to solve cubic and quartic equations.

The WorkBook makes use of a system of numbers that is somewhat larger than the complex numbers. We call that system of numbers: Cubic Numbers, and the WorkBook is full of experiments that develop the properties of those numbers both geometrically and algebraically. Using these numbers, Cardano's method (which the WorkBook illustrates by applying it, step-by-step, to solve cubic equations that you propose) becomes completely transparent. Certain geometric symmetries concerning the real roots of cubics with real coefficients come to the surface in experiments in the WorkBook that are by no means apparent from Cardano's method.

This WorkBook summarizes and illustrates the work in a recently published paper by Jim White and Dan Kalman.

B] Equation Assistant

This WorkBook is designed to assist the beginner to learn how to solve linear equations in one variable. These equations may contain any number of variables, but of course, the reader must specify one of them to be solved in terms of the others. Fractions are written in the usual form: 2/3, for example. It generates linear equations or allows the reader to make them up.

But it does not tell her the answer. Instead, it follows her steps as she transforms and simplifies the equation and tells her whether each step is correct, or whether it is mistaken. In fact, if she makes an incorrect transformation, the WorkBook gently points that out, and if the transformation is correct, it congratulates her.

At any time, the learner may ask "advice" from the Assistant, and it will suggest a next goal to try. Thus if she got stuck trying to solve for X in the equation: 2X + 7 = 5, it might suggest: "Try to get 2X on one side by itself" but would not tell her how to do it.

There are five levels of study. In each level, the WorkBook creates problems for the learner and then allows the student To attempt solutions. The student attempts, step-by-step, to transform the equation until the variable is alone on one side. The Assistant also keeps track of the student's progress in the session, and when she "checks out" it prepares a table and a bar graph showing how she did. She may save these to disk and recall them later to gauge her progress as she moves through the levels of the WorkBook.

C] College Algebra Course

This course, consisting of 43 interactive pages, and taught for college credit as a distance learning course by its author, Samad Mortabit, contains 7 WorkBooks entitled:

For example, Book 6, Exploring Quadratic Functions, while improved and expanded here, was a great favorite in the earlier Library. That WorkBook is an introduction to quadratic functions, and quadratic growth. It is full of experiments that will help readers understand the ideas, beginning with Galileo's law of freely falling bodies. Other experiments include tossing a ball up with various velocities, and applying the brakes to stop a car moving at various speeds. Different representations for quadratic functions are explored, and the relations of those representations to their graphs is developed through interaction. Solving quadratic equations both by graphing, and algebraically are explored next. For this, it generates quadratic equations randomly, or allows readers to make them up. In either case, it draws the graph and so displays the solution graphically, then explains, step-by-step, how to solve the quadratic equation algebraically. It does this for readers' problems also!

This is followed by a similar treatment of quadratic inequalities. Whether readers use an inequality it generates, or they make one up, it graphs the inequality, and shows which interval(s) in the line provide(s) the solution, by drawing that interval(s). Next, it gives a step-by-step explanation of how the inequality can be solved algebraically.

You may download the entire course at once, but then you have to extract each lab in the directory created for it, and There is no convenient button on the Start menu to open each one separately. It is probably better to download each lab separately.

D] Marden's Theorem

Consider a cubic polynomial equation that has three distinct and non-collinear complex roots. As a specific case, consider the polynomial equation p(z) = (z-a)(z-b)(z-c) = 0, where a, b, and c are fixed complex numbers, and z is a complex variable.

We know that p(z) = 0 has roots at a, b, and c, which we visualize as three points in the complex plane. If those points are not collinear, they define a triangle within which it is possible to inscribe a unique ellipse, tangent to the sides at their midpoints. Marden's theorem says that the foci of the ellipse are precisely the roots of the derivative, p'(z).

In this WorkBook, you may experiment with this, and a more general version of Marden's Theorem. And you may review properties of complex numbers and the complex plane, both visually and algebraically. This WorkBook will also give you the opportunity to explore the geometry of ellipses inscribed in triangles. This is a "hands on" opportunity to investigate some beautiful correlations between algebra and geometry.

At every step, the book invites you to ask questions, and to see for yourself what the answers to those questions are. You will enjoy this piece of work by Mathwright author Dan Kalman.

E] Space Shuttle

Space Shuttle is a 12-page Interactive Mathematics/Science WorkBook that celebrates the role of mathematics in Rocket Science with multimedia and vivid sprite animation.

It is designed to be used by students ages 14 and older for private self-directed study and recreation. Students learn the 'Rocket Equation' that correlates such factors as payload weight, fuel weight and type, fuel specific impuse, and gravitational acceleration into the determination of a Rocket's performance.

The first half of the WorkBook consists of a series of experiments and calculations designed to place the shuttle in orbit. The shuttle must attain an eventual speed of 0.7*(orbital velocity) or roughly 4.5 km/sec. at a height of about 226 Km above the surface of the Earth.

After a two-minute burn, the SRBs (Solid Rocket Boosters) are discarded, and the remaining climb to orbital velocity at 7.75 Km/sec at 250 Km is done by hand using the Shuttle engines. That is where the fun begins. Two interactive simulations illustrate this task. The objective is to attain nearly circular orbit, and that requires a balance of centripetal acceleration and gravity. The first simulation guides the reader to balance these forces by displaying, at each instant of flight, the desired velocity and attitude of the shuttle. This gives a real-time simulation from the viewpoint of the pilot in the cockpit, who sees the Earth move below him as he adjusts the attitude and velocity of the craft. If he did not succeed in solving the Rocket Equation correctly, and cannot muster enough thrust, he will inevitably come hurtling back to Earth in a simulated crash and burn. What better motivation to 'do the math' !

The next simulation is quite challenging. The player must "dock" with a satellite that is in circular orbit. During this Exercise, he watches the satellite as he approaches it and attempts to match his velocity with the satellite. This is not easy! The simulations display in an almost realistic way the difficulties in doing this by hand. But they are also quite entertaining, and in the end, challenging to try.

James E. White, Ph.D.
Library Director