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THE MATHWRIGHT LIBRARY NEWSLETTER, September 2002, VOL 4, #6
A publication of Bluejay Lispware
James E. White, Editor

The official publication of the New Mathwright Library and Café:

In this issue:

Featured Microworlds this Month!

A New Way to Find Your Books


1) Featured Microworlds this Month!

Experience...The Magical Gravity Tour

For the Teacher or Parent...

The Magical Gravity Tour is an Interactive Mathematics/Science Game that is designed to be used by students ages 14 and older for private, self-directed study and recreation. This 55-page, 3-Dimensional PlayBook can easily give the player weeks (or even months) of recreational exploration and learning pleasure as she tries to collect her trophies. Gravity aims to explore some of the promising new capabilities of interactive media. In this way, it differs from traditional texts. For example, it is not structured on a linear, sequential plan, but places the learner in an environment where (with hints from Salviati, the Instructor) she chooses which way to go.

It can, however, be used as a resource to enrich mathematics and physics courses at the Secondary and College levels, can support group projects and laboratories, and can be used by an instructor to illustrate (with simulations) a number of key ideas in the development of Calculus and of Classical Mechanics. Since one of the aims of the book is to stimulate questions and generate discussion, it seems that it would lend itself to a number of collaborative teaching strategies.

The Microworld has a number of game-like explorations (such as a Lunar Lander or a Space Shuttle Docking) that also teach. Further, students have the opportunity to experiment with each of Kepler's 3 laws. If they choose to do so, they may read a formal derivation of those laws from Newton's Principle of Universal Gravitation, using Calculus, but the Microworld requires no Calculus to play. In fact, it is intended to provide motivation for later study of Calculus.

See more focused comments for teachers in our Cafe article: The Magical Gravity Tour

For the Player...

Imagine that you wake up one day in 17th century Italy, and meet a teddy bear named Salviati. Salviati is your guide to a great adventure in ideas. He explains that he was a student of the Master, Signore Galileo Galilei, and was right there when it all came together. You are in a 3D virtual world where you may follow some of the footsteps of the Giants. He shows you the libraries where you can read, as you like, the words of Kepler, Galileo, and of Isaac Newton.


And he shows you the ‘Questions’ that guided these men eventually to an understanding of the riddle of Gravity. The questions were simple questions, and you are encouraged yourself to find the answers. To answer these questions, you must do ‘experiments’ and these experiments will lead you to a deeper and richer appreciation of ratios, algebra, and geometry in the service of scientific inquiry and measurement. And the experiments are fun to do! You learn about inclined planes and pendula, about ballistic trajectories and orbits of solar probes by setting them into motion yourself, and measuring the results of various trials.


As you answer more and more questions correctly, you gain access to more interesting experiments, and you gain “trophies.” You may watch the planets move about the Sun in the starry sky, or dock the space shuttle with a satellite...or land a rocket on the moon. You may save your work and leave at any time, and when you ‘sign in’ later, the program remembers where you left off and restores your trophies. All of these experiments have to do with the unfolding puzzle of Gravity. And the aim is to bring you to the place where you understand Newton’s derivation of Kepler’s laws of planetary motion. You may understand this either experimentally or, if you like, theoretically, using Calculus.


Whether you pursue the Calculus or not, you will learn about the geometry and algebra of conic sections (of which the elliptical orbits of planets are an example) the use of Rectangular or Polar coordinates to represent motion, about conservation of energy, escape velocity, and a great number of other things. But the path you take through this wondrous place is your own to choose.


If you remember the game Myst™, you know that half the fun is guessing which way to turn next. Salviati explains that it was exactly that way for his Master. So no one will tell you what to do. To arrive at the end, and to guide a rocket to the surface of the Moon in 3-Dimensional simulation, you must ‘earn your wings’. That is the game. This game is a 3-Dimensional Mathwright Interactive Web PlayBook that is 55 pages in length, and to which the reader may return again and again until she also walks on the Moon.

Salviati, who is now a member of the Mathwright Library Staff, has agreed to answer questions from Library Members about any aspect of the PlayBook (Science, Mathematics, or Instructional Technology). Send him those questions if you get stuck at the Talk to a Librarian page. You can also get to it when you press Start Here on the home page. You'll see it.


A Story of Light

This 38-page Microworld is about the reflection and refraction of light rays. It is suitable for both exploration and instruction. The material can be appreciated by a wide range of students, from high school through college. There is material on conic sections, trigonometry, visualizing "virtual" images, optimization done both experimentally and with calculus, and the slope field of a differential equation. One can use this book to motivate and investigate student research problems. Step through these pages for hours of guided experimentation and fun with the physics of Light.


Row Reduction

This Microworld is a tool that you may use to row reduce matrices. In it, you may create a new zero-initialized or randomly initialized matrix of any dimension. You may also enter your own matrix, or modify the most recent displayed matrix by editing it onscreen. Finally, you may augment the current matrix with the appropriate identity matrix, so that you can generate the inverse matrix onscreen as you row reduce.

The row operations are:

There are two pages. On the first page, all operations are exact rational operations, unless the reader enters decimals in the matrices. And on the second page, all operations are decimal to the decimal precision that you choose.

There is a "Help" page that explains how to enter your own matrices. On the main page, the reader has an array of standard tools to implement the row operation on the current matrix, or to start from scratch with a new matrix.


Taylor Polynomials

In this nine-page Microworld, you will have the opportunity to explore and experiment with four topics from Calculus:


2) A New Way to Find Your Books!

As our collection grows (it has now grown to 207 Microworlds and WorkBooks), it becomes increasingly difficult to find just what you want in a hurry. That is probably a good thing for those who have the time and patience to look around, but it can be an annoyance if you do not. We have provided several ways to search for your books. Among those are our 75 rooms, our listings by title, by purpose and topic in the Stacks. And recently, we installed a "Card Catalog" for more comprehensive searches, including text search.

Well, now there is a new (perhaps quicker) way to find your books. If you click the Start Here button on the Home page, you will be taken to a listing of 28 new "classrooms" in the Stacks. Each book in the Library belongs to just one such classroom. The classrooms are named by topic:

  1. Arithmetic
  2. Analytic Geometry
  3. General Algebra
  4. College Algebra Course
  5. Precalculus: Functions and Graphs
  6. Precalculus: Algebra and Equations
  7. Precalculus Course
  8. Geometry
  9. Calculus: Single Variable
  10. Calculus: Several Variables
  11. Calculus Reform Course
  12. Complex Numbers
  13. Linear Algebra
  14. Discrete Mathematics Course
  15. Numerical Methods
  16. Chaos, Fractals, Discrete Dynamics, and Difference Equations
  17. Discrete Dynamical Systems Course
  18. Differential Equations
  19. Differential Equations Course
  20. Mathematical Models
  21. Elementary Mathematical Models Course
  22. Physics
  23. Games and Recreational Programming
  24. Mathwright Help and Utilities
  25. Probability
  26. Number Theory
  27. Abstract Algebra
  28. Topology

When you select one of those classrooms, you will see the list of books in the classroom with a brief description (topic, level, author, etc.) together with the current (up to the minute) number of downloads for each book. Downloads are counted only once. That is, if a viewer returns to a book several times in her browser, only the first visit is counted. This categorization differs from the 75 "rooms" of the Stacks, because each Microworld or WorkBook belongs to a unique classroom

James E. White, Ph.D.
Library Director