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THE MATHWRIGHT LIBRARY NEWSLETTER, March 2003, VOL 5, #2
A publication of Bluejay Lispware
James E. White, Editor

The official publication of the New Mathwright Library and Café:

In this issue:

Experimental geometry through logo: How to draw a star

Magnify your intuition about limits and derivatives


How to draw a star
by Dan Kalman, The American University, and Angela Hare, Messiah College

You may know that the logo computer language was created by Seymour Papert in order to place in students' hands a new medium that can support invention and discovery in geometry. It is based on a philosophy of education that sees playful exploration as a source of enduring knowledge. Mathwright contains logo, and many of its interactive books and activities are written from this viewpoint. How to draw a star is an excellent example, although it requires no programming at all for the reader to explore its ideas. It is written so that a High School student can derive many hours of creative entertainment while reading the microworld either in her browser or off-line.

If you draw a five pointed star on a sheet of paper, you will probably follow a procedure that is very much like a logo program. The essential thing is to decide on an angle through which to turn at each vertex of the star. If you say to yourself right away that the angle must be 36 degrees, then you are way ahead of the game. But there are still many interesting questions that the microworld will pose, so read on. If, however, it is not clear why that is so, then you can learn the answer to that question and many others through experiment.

This microworld artfully and unobtrusively visits many topics in geometry, including the properties of regular polygons, inscribed and central angles in circles, and it leads to the design of colorful symmetrical patterns that you can create, and then print by taking snapshots of your screen.

The Star Microworld provides many opportunities to explore the geometry of stars.  There are three activities pages.  On the first you can explore the relationship between the number of points in a star and the size of the angle formed at each point.  The second allows you to construct stars by drawing polygons with vertices regularly spaced around a circle.  The third automates this process according to a user defined pattern for drawing the sides of the polygon.  

Magnify!
by Dan Kalman, The American University

One of the first really new topics that a student encounters in calculus is the idea of a limit. From a teacher's perspective, it presents a special challenge -- and a great deal of chalk -- to make this seminal idea intuitive and meaningful. It is especially important to do so, because almost every major idea in the calculus (continuity, derivative, integral, and so on) depends on it. But every teacher knows that this intuition comes slowly, and often requires a certain amount of 'unlearning' in order for the idea to settle in the student's mind.

Magnify is a Microworld that starts with the basic idea, and makes it a visual and interactive exploration. Essentially, the test for a limit is like using a magnifying glass, or a microscope, to examine the properties of a function more and more closely. Ideally, one examines them with infinite precision, once the logic of the procedure is mastered. But before that, this microworld allows the reader to arrive at that intuition in small, finite steps, with its 'magnifying glass' that calculates and displays function values more and more closely and displays them in both tabular and graphical form.

Calculations like these would be tedious. The picture is often much more useful to spur the imagination. This is so, especially because the reader may supply any desired function and ask 'what if' questions.

On another exploration page, the reader is led to the notion of derivative as limiting slope. The idea here is that, on closer and closer inspection, a well-behaved (differentiable) function resembles its tangent line more and more closely. How do we see this? With our magnifying glass, of course! The reader may guess the slope of the tangent line (the derivative) of a function at a point and see for herself how good or poor a guess it is.

James E. White, Ph.D.
Library Director