Clearcolor
The ClearColor function specifies clear values for the color buffers.
ClearColor( red, green, blue, alpha );
Arguments red, green, blue, alpha
The red, green, blue, and alpha values used when the color buffers are cleared. The default values are all zero. These values should be between 0 and 1.
For example, the sky blue default background for the viewport is given by:
glDraw {
ClearColor(.549, .776, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
After this call, refresh the screen to view actors.
The Screen may be set to yellow using
glDraw {
ClearColor(1,1,0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
Remarks
The ClearColor function specifies the red, green, blue, and alpha values used by Clear to clear the color buffers. Values specified by ClearColor are clamped to the range [0,1].
Note: Do not call ClearColor between a call to Begin and the corresponding call to End.
See Also