Penup Command Example
Details
Action
Raises the pen so that there will be no
trace of the path of the turtle under LOGO commands. Speed up the Point and Line
commands in loops by calling Penup before drawing and then calling Pendown when
the drawing is finished. Also, Penup using True; causes points not to be
drawn (even during screen refreshes, say for sprite animation). Pendown using
true; allows points to be drawn again.
penup;
move [3,4];
pencolor red;
pendown;
move [0,4];
penup;
draws a red horizontal line segment from the point (3,4) to (0,4). The
segment is redrawn whenever the window is refreshed.