Vertex
The Vertex function is used to encode a call to OpenGL's Vertex3 function. If P = [x,y,z] is a MathScript 3-vector, then the call
Vertex(P);
returns the call Vertex3(x,y,z) within a glDraw{...} Protocol. This is useful for establishing translation steps for DoShift, DoSpinShift, and DoShiftSpin, and is similar in this regard to the Quaternion function.
See Also