Vertex2

The Vertex2 function is used within Begin/End pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when Vertex is called.

Vertex2(x,y);

Specifies a point in the plane (z = 0).  Example:

Begin(GL_POLYGON);

Vertex2(x1, y1);

Vertex2(x2, y1);

Vertex2(x2, y2);

Vertex2(x1, y2);

End( );

is equivalent to

Rect( x1, y1, x2, y2 );

See Also

Begin

glColor

End

Rect