Vertex3

The Vertex3 function is used within Begin/End pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when Vertex is called.

Vertex3 may also used to specify a shift (or translation) in the anonymous actor for DoShift, DoShiftSpin, or DoSpinShift.

Vertex3(x,y,z);

Specifies a point in space.

See Also

Begin

glColor

DoShift

DoShiftSpin

DoSpinShift

End

Normal