Vertex4

The Vertex4 function is used within Begin/End pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when Vertex is called.

Vertex4 may also used to specify a spin (or rotation) in the anonymous actor for  DoShiftSpin, or DoSpinShift.

Vertex4(x,y,z,t);

Specifies a point in 4-space or a quaternion.

See Also

Begin

glColor

DoShiftSpin

DoSpinShift

End

Normal