Contents


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Mathscript Language

Overview of Mathwright32 Documents

Commands, Functions and Protocols
Display Objects and Gadgets
Hierarchy of Mathwright32 Objects
Mathscript Language: an overview
Mathscript: syntax and conventions
Object-oriented scripting in Mathscript
2D Graphics and Sprite Animation
3D Graphics and OpenGL Animations
Data Tables and Access Databases
Property Lists of Objects
Working with Lists (LISP)
Working with Strings
Number reading modes and types
Creating an Expert System

Mathwright32 Tutorial

Tutorial Introduction
Setting Up
Project 1: Reading a Document
Project 2: Building a Document (part 1)
Project 2: Building a Document (part 2)
Project 2: Building a Document (part 3)
Project 3: Data Tables & Bernoulli trials
Project 4: A simple Command Line
Project 5: An object-oriented Logo World
Project 6: A 3D Graphics Animation
Project 7: Creating a Microworld for the web