Velocity Moving Frames

Return to Contents

If we have a plane curve where are smooth (infinitely differentiable) functions of their parameter t, then if the geometry of the plane is fixed once and for all, so that distance has a meaning, we see that the shape of the curve should not depend on the parameter. If it is a circle for my parameter, it should be a circle for yours. A different parameterization of , say

 

 

would yield the same circle. So we will seek geometric properties of plane curves that do not depend on the parameterization.

Velocity Moving Frames

The property that we are after in this section is how the curve "bends". As we saw in the previous Chapter with the radius of curvature, this is a positive radius that we can associate with each point on the curve. When it is infinite, the curve is locally flat. The smaller it is, the more the curve "bends". We will call the reciprocal of this number the curvature of the curve at each point. Our approach will seem roundabout -- all first approaches to this idea are -- but it is closely related to the polar coordinate approach that has served us well so far in the analysis of satellite orbits.

The idea is that each smooth curve defines another curve and

 

 

Velocity Curve

We call the velocity curve. In all that follows in this section, we will assume that

 

 

That is, the velocity never vanishes.

We may thus follow the strategy of the previous Chapter. If we connect the point to the origin by an imaginary line, that line intersects the unit circle, the set of points at distance 1 from the origin, in a unique point . So the curve is the projection of the curve onto the unit circle. Represent the velocity curve

Let us construct a "velocity moving frame" at , with unit vectors where is a vector of length 1 tangent to at and is obtained by rotating by 90 degrees counterclockwise.

Now, let be the acceleration vector

 

 

Then we may represent this acceleration vector in the moving frame as

 

 

where of course are smooth real valued functions. We may think of as the "radial" component of acceleration and as the "angular" component of the acceleration.

Recalling that and that is never 0, we will see that is an important invariant of the curve, independent of its parameterization. We will interpret it in the next section in terms of arc-length parameterization, and again in the following section in terms of the 'Gauss map'.

Measure of how a curve bends: parameterization independence

Theorem: Suppose that we define the curve and if then . This defines a new curve with parameter s. Now is independent of the parameterization in the sense that if we write then at we have the same velocity frame . And if we write the acceleration

 

 

in the form

 

 

and if

 

 

then

 

 

Proof: The proof of this fact is an exercise in the chain rule. Since it follows that

 

 

This is not . Thus the unit vector

 

 

So the velocity frame at is .

Now using the chain rule again, we see that

 

 

If we write we see that

and since

Now

 

 

so

 

 

and we see that

 

 

End of Proof

Now you are probably asking yourself: So, what does this mean? First, notice that is what we called the angular component of acceleration. There is no such invariant quantity for , the radial component of the acceleration. The ratio of this angular component with the squared speed (think of kinetic energy) measures in an intrinsic sense how the curve "bends" at a point.

Curvature of a curve defined

We will have in the next section a more vivid interpretation of the invariant . For now, we call it the curvature of the curve c at the point .

Exploration: Change of parameter

The exploration for this page will help you visualize this invariance. As we did in the Radius of Curvature section of the previous Chapter, we let you define a curve. This time, the domain is restricted to so you may want to use trigonometric functions to define the curve.

Begin by defining your curve by giving its component functions

The smallest and largest values for t are now 0 and

Next, Click Graph to draw the curve.

You will then be able to select a point on your curve by clicking in the window at the bottom of the screen and dragging the pointer to the desired position. Right click to select it. As you do, a sprite will move along the curve.

At the same time, the current values for the point will be continually displayed at the top of the window.

Finally, press the button to draw the osculating circle. You will see something like:

The light red vector is . The projection of this vector on the dark red one gives the curvature (here, roughly 0.5574). This projection when multiplied by (the squared speed) is the acceleration a particle would feel if it moved uniformly about the circle with speed. . The light red vector when multiplied by is the actual acceleration at that point:

 

 

The small graph2d on the left shows a magnified version of the velocity frame with in it:

The absolute value of the vertical component of the light red vector in the frame is the invariant that we call the curvature.

Notice that the horizontal component corresponds under a change of parameterization (as above) to

 

 

and so is not invariant, although the change introduced by the term can be quite small.

Now to see the invariance, you may change the parameter for this curve with the slider in the upper right:

The 4 choices, say n, give new parameterization with

These nonlinear changes of parameter can help you see the invariance. Of course, if you have the original parameterization of the curve.

Once you set the slider to your choice, press

A slightly different picture will be drawn in the graph2d

The other picture will not be changed at all. The original coordinates of the tip of the light red arrow in the frame were: [0.2022674,-0.5574626]

The new coordinates with are reported just below the button as [0.2216276,-0.5574626]. You see that the first coordinate has changed slightly -- very slightly, but the second component remains the same. For there is further change in the first coordinate, [0.2313077,-0.5574626] but the second coordinate remains the same.

Experiment!