The Radius of Curvature

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In this part, we will begin to look closely at the geometry of satellite orbits as a preparation for the discussion in the next Chapter: Curves in Art and Nature of the geometry of plane curves. Newton's analysis is based on the very specific geometry that is implied by his gravitational law. That analysis will be the Art by means of which the Calculus will imitate Nature.

Geosynchronous Satellite Orbit

We have actually already solved the problem: "What is the altitude of a geosynchronous satellite?" We did this from energy considerations. We solved it when we studied the orbit of the space station in Docking with a Satellite. The satellite moves in a circle, so its distance from the center of the Earth is constant. The space station also moved uniformly in a circle. We saw:

The radius of the Earth is roughly . And according to Newton's law, there is a universal constant G

 

 

with such that if represents the distance of our geosynchronous satellite from the center of the Earth, then the acceleration due to gravity is:

measured in

Thus, the acceleration is radial and must be due entirely to gravitation,

so

 

 

Now for the geosynchronous satellite's circular orbit, are constant, so actually,

 

 

The constant speed of the satellite is thus

 

 

so we can conclude that

 

 

This establishes a relationship between and for such orbits. In particular, for each radius , there is only one speed that gives a circular orbit. Now, if the satellite is to make one revolution each 24 hours, that is, to be in geocentric orbit, there is another relationship between and . It must travel a distance in 24 hours.

Since there are 86400 seconds in 24 hours, the new equation says that

 

 

Let's put these equations together.

 

 

So, measured in Kilometers,

 

 
 

 
 

 

This determines the unique radius for a geosynchronous orbit. Now the altitude above the surface of the Earth is just

 

 

Considering that the shuttle orbits at approximately 300 km, this satellite has a long way to climb. This satellite must be roughly the distance to the Moon!

Now the constructions of this Chapter will lead us directly to the idea of plane curvature in the next Chapter: Curves in Art and Nature. We will develop the machinery and the language for describing the curvature of curves in that chapter, but will give a brief preview here.

Uniform Circular Motion

Suppose you swing a weight of mass 1 kg tethered to a rope in a circle. If the weight moves in a circular path, say of radius R, at a uniform (constant) speed V, then the rope must exert a force that causes the weight to accelerate towards the center of the circle at each point of its path. The direction of the acceleration is always toward the center of the circle. We have shown that this acceleration towards the center must be

 

 

It is called the centripetal acceleration for uniform circular motion. Let's use Cartesian coordinates to see why this is true.

The path that this object will follow is a curve in the plane:

 

 


The uniform angular velocity guarantees that the actual speed of the weight will be V because the velocity V is given by

 

 

where is the constant rate at which the angle (measured in radians) changes with time.

The larger the radius, the more slowly you must turn the rope to achieve the same speed V.

Now given a curve

 

 

the velocity V is defined to be the curve

 

 

and the acceleration is defined to be the curve

 

 


It is easy to see that the acceleration for

 

 

is a curve is also a circle whose radius is since

In fact, this acceleration is the curve

 

 

The radius of the acceleration curve is the measure of the centripetal (inward) acceleration.

So much for curves that are circles traversed uniformly (equal angles in equal times). Let us return to the general Cartesian curve

 

 

with the single assumption:

 

 

Osculating Circle

It happens that at each point along such a curve there is a unique circle called the "osculating circle" that is tangent to the curve at the point , and that has the following interesting property. We will introduce and discuss "velocity moving frames" in detail in the next Chapter, but for now, the following description should suffice.

Let us construct a "velocity moving frame" at , with unit vectors , where is a vector of length 1 tangent to c at and is obtained by rotating by 90 degrees. Let be the velocity vector

 

 

and let be its length

 

 

and let be the acceleration vector

 

 

and let be its length

 

 

then if we calculate the coordinate of the vector

 

 

that is if,

 

 

in that "velocity moving frame" then this component is .

If then is the radius of the osculating circle . The remarkable fact is that it does not matter how the curve c is parametrized (as long as never vanishes). A different parametrization of c, say

 

 

would yield the same circle at the point where .

Radius of Curvature

The number will be called the plane curvature of the curve c at in the next Chapter. If is 0 then of course there is no osculating circle, and we say the curve is flat at .

As you can see from the picture below, the osculating circle "kisses" the curve at in the sense that it gives a very good approximation to it.

The red vector is and its projection on is for which is the curvature and is the radius of the osculating circle .

Now imagine that a particle was moving with uniform speed around this osculating circle at the instant . It would feel the centripetal acceleration towards the center of the circle

 

 

This is the projection of the actual acceleration on . The osculating circle, and in fact, the curvature of c at give a way to visualize the motion along the curve instantaneously as though it was uniform circular motion. It gives an approximation that is "better" than the tangent line approximation.

Exploration: Plane curvature and the osculating circle

Now the experiment on this page may serve as preparation for our discussion of plane curves in the next Chapter.

Begin by defining your curve by giving its component functions

Specify the smallest and largest values for t in the boxes

Next, Click Graph to draw the curve.

You will then be able to select a point on your curve by clicking in the window at the bottom of the screen and dragging the pointer to the desired position. As you do, a sprite will move along the curve.

At the same time, the current values for the point will be continually displayed at the top of the window.

Finally, press the button to draw the osculating circle. You will see something like:

The projection of the light red vector on the dark red one gives the curvature (here, roughly 0.5631). This projection when multiplied by is the acceleration a particle would feel if it moved uniformly about the circle with speed .

The red vector when multiplied by is the actual acceleration at that point: