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but may only be distributed within an institution if the
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Table of Contents                                     Index

The following 500 page book, which consists of 49 lectures and 43 Interactive Explorations, is presented in 10 Mathwright Microworlds. All of the text is contained within the Microworlds, just as it is on this page.

This book is designed to illuminate, and to give readers the chance to explore in some depth, the basic ideas of Calculus within the context of its first triumphal scientific success: Isaac Newton's deduction of Kepler's three laws of planetary motion from his single hypothesis of Universal Gravitation. This book differs from a Calculus textbook in several ways. While it assumes a basic understanding of Geometry and Algebra, it is designed around the theme of Gravitation, rather than any particular syllabus. It is an Interactive Story that invites you to explore a selected range of ideas from the Calculus that were inspired by this theme.

Unlike a text, the book does not attempt to give an encyclopedic account of all the standard techniques of calculation and problem-solving that readers might someday be called upon to know. We develop in some detail a great variety of techniques, but only as we require them in the telling of the story. To that end, each Microworld Section of each Chapter of the book first discusses a problem that we need to solve to deepen our understanding of the gravitation theme, and then recruits and explains the techniques that Calculus can supply to help us solve it. The problems are not easy ones, but we attempt in the lectures and interactive explorations to bring them to life, so that readers can experiment, and become familiar with them.

The book is written for readers who enjoy mathematics, and have the curiosity and the desire to see the small part of it that we develop here, as a whole: roots, branches, and leaves. As the title implies, this book is not meant to be read like a text, but is designed for you to learn by acting on the various stages of the story. If you would like to know what Calculus is really about, and how it came to be, this book may be for you.

But we begin with a word of caution. This book is a gradual ascent to a high place. We have tried to write it so that the early part will be immediately meaningful to the thoughtful and curious high-school student. The Pre-Calculus Introduction is fairly non-technical, dealing mainly with the circle of ideas that led to the invention of Calculus in the 17th century. Those ideas are what really matter, and will form the basis for all that follows in later chapters. And as we gather the analytic tools and techniques that Isaac Newton invented to solve Kepler's problem of planetary motion, we will adopt an increasingly "rigorous" tone. The level of discourse may then not be accessible to beginners, no matter how dedicated they are to the task. It is an unfortunate myth that a beginning student can master the calculus after only one or two years of study. When you have followed the story that this book tells, you will be well on your way to that mastery!

So we counsel patience. This book is a Story, not an encyclopedia. It is not a textbook. Take your time, and enjoy it. You will not find the answers neatly laid out in its pages, until you yourself ask the questions. And that requires both time and reflection. There is no "royal road" to the Calculus, and you may find that you return to this book many times in order to see a point clearly. But we believe that the book will offer you a new opportunity to formulate and to ask your questions. Each part of each section of each chapter invites you to experiment, and to bring the ideas to life in a way that is meaningful to you.

We introduce the key ideas of the Calculus only as we need them to solve the problem at hand, whether it is to calculate the trajectory of a baseball, to determine the escape velocity, or to place a satellite into geosynchronous orbit around the Earth. And like the Calculus itself, our problems all grow out of the questions: "How does an object fall ? How do the Moon and Planets move ?" That is the theme of the story, our main question, for which the Calculus is the language that provides our best answer.

In the hands of its creator, Isaac Newton, the Calculus was a musical instrument. He made it sing the song that told of Kepler's "harmony of the spheres," and he gave us an instrument of thought that he felt would reveal the deepest secrets of Nature. In this series of lectures, you will follow young Isaac, and will see for yourself what music Calculus can make in your own hands.


The microworld explorations that constitute the Chapter Sections will also invite you to roll up your sleeves and to use the Calculus to solve problems. Each lecture of a microworld Section has at least one separate exploration. Scroll down to the end of each lecture to enter its microworld. In fact, all of these lectures will be found in the microworlds themselves. Each Part of each Microworld, including the Calculator page has the story for that page under the   icon.  Just click on this icon to read the story for the page.  You may print the lecture page from within the microworld or from this text version. The number of print pages for each lecture is also indicated below. Finally, the index will take you quickly to a topic of interest.

Here, you may follow the hyperlinks to read the text online in your browser. Library Members may download the PDF file for each lecture. Select Save from the Adobe Reader menu, and save the file to a convenient location on your disk so that in the future you can read it without having to go online. If you download the Mathwright32 Reader Version of the Microworld from its Title Page, you will also be able to read and interact in the Microworld offline. There will be no need for the PDF file in that case, because all of the lectures will be contained in the Microworld, and, believe it or not, the Microworlds are much smaller that the PDF files.

Each lecture may be printed from either place. The Explorations are designed to encourage readers to pursue their own ideas by asking "What if?" questions. They also play a heuristic role to help the reader visualize new constructions, techniques and concepts, but for the reader for whom this book is written, that role is ancillary. This book is written for active (and aggressive) learners, who by now should have little trouble visualizing the constructions at the base of the Calculus. For those readers, the examples will be the important thing, and we bring the computer environment into a new relationship to the mathematics for them. In fact, this will likely strike students as a new kind of mathematics book, unlike one they have ever seen, and certainly not like any Calculus Textbook, either in content or in form. Teachers: Be prepared for a few surprises! Library members are invited to correspond with the author on any questions about the material or the interactive explorations.


The author gratefully acknowledges the encouragement, advice, and sometimes the code given by several colleagues, Mathwright Authors all. Their contributions were both to the spirit and to the form of this book. In alphabetical order, these are: Margie Hale, Dan Kalman, Ravinder Kumar, Samad Mortabit, and Mike Pepe. Thank you all.

Table of Contents:
Live Version

Chapter 0: Pre-Calculus Introduction
  Microworld 1: Natural Motion and Uniform Acceleration 7KB
Lecture 1:
(3 pp)
Freely Falling Objects 44KB
Lecture 2:
(3 pp)
Ballistics 27KB
Lecture 3:
(6 pp)
Inclined Planes 176KB
Lecture 4:
(5 pp)
Energy and Momentum Conservation 141KB
Lecture 5:
(2 pp)
The Pendulum I 45KB
Lecture 6:
(1 pp)
The Pendulum II 10KB
Lecture 7:
(3 pp)
Two Views of Gravity 150KB
Lecture 8:
(2 pp)
Bernoulli's "Shortest Time" Problem 43KB
Instructions
(15 pp)
Symbolic and Graphic Calculator 126KB
         
Chapter 1: The Art of Approximation
  Microworld 2: Ballistics 156KB
Lecture 9:
(36 pp)
Slopes, Limits and Derivatives 6.3MB
Lecture 10:
(6 pp)
Finding the Maximum Height 543KB
Lecture 11:
(8 pp)
Finding the Maximum Range 896KB
       
  Microworld 3: Sequences, Limits, and Newton's Method 210KB
  Lecture 12:
(5 pp)
Sequences and Iteration 325KB
  Lecture 13:
(10 pp)
Recursive Sequences 203KB
  Lecture 14:
(11 pp)
Newton's Recursive Method 1.0MB
       
  Microworld 4: Maximizing the Range, Chaos in Newton's Method 410KB
  Lecture 15:
(9 pp)
Maximizing the Range with Newton's Method 1.2MB
  Lecture 16:
(12 pp)
Newton's Method and Chaos 568KB
       
Chapter 2: Satellite Orbits
  Microworld 5: Polar Coordinates 250KB
  Lecture 17:
(8 pp)
Cartesian to Polar Coordinates 388KB
  Lecture 18:
(10 pp)
Conic Sections 1.0MB
  Lecture 19:
(9 pp)
Polar Curves and their Moving Frames 936KB
  Lecture 20:
(12 pp)
Motion in a Gravitational Field 1.3MB
       
  Microworld 6: Conservation of Energy 178KB
  Lecture 21:
(13 pp)
Gravitational Potential Energy and Reciprocity 1.6MB
  Lecture 22:
(6 pp)
Docking with a Satellite 496KB
  Lecture 23:
(7 pp)
The Radius of Curvature 942KB
       
Chapter 3: Curves in Art and Nature
  Microworld 7: Plane Curvature 18KB
  Lecture 24:
(7 pp)
Velocity Moving Frames 1.2MB
  Lecture 25:
(19 pp)
Arc Length and the Fundamental Theorem of Calculus 3.3MB
  Lecture 26:
(18 pp)
The Gauss Map 3.6MB
       
  Microworld 8: Logarithmic Spirals and Planetary Orbits 52KB
  Lecture 27:
(13 pp)
Exponential Functions and Euler's Number 1.4MB
  Lecture 28:
(19 pp)
Natural Exponentials and Infinite Series 3.5MB
  Lecture 29:
(18 pp)
Natural Logarithms as Area Integrals 2.3MB
  Lecture 30:
(18 pp)
Of Nautilus Shells and Planets 1.9MB
       
       
Chapter 4: Harmony of the Spheres
  Microworld 9: The Geometry of Planetary Orbits 39KB
  Lecture 31:
(9 pp)
A Model Solar System 80KB
  Lecture 32:
(28 pp)
The Algebra and Geometry of Plane Vectors 4.7MB
  Lecture 33:
(12 pp)
Three Dimensional Vectors and Curves in Space 2.9MB
  Lecture 34:
(21 pp)
Kepler's Second Law 3.0MB
       
  Microworld 10: The Grand Deduction 33KB
  Lecture 35:
(17 pp)
A Noteworthy Equation 2.3MB
  Lecture 36:
(27 pp)
Second Order Differential Equations in the Line 5.6MB
  Lecture 37:
(11 pp)
They Must Be Conics: Kepler's First Law 1.2MB
  Lecture 38:
(13 pp)
Kepler's Third Law and the Music of the Spheres 700KB

 

Index of Topics and Explorations:

A J
Acceleration, angular  
Acceleration, centripetal for uniform motion K
Acceleration, radial Kepler, John
Acceleration of a polar curve in moving frame coordinates Kepler's Laws
Acceleration, uniform Kepler's Laws, dynamic aspect
Acceleration, uniform, inclined plane Kepler's First Law, deduction
Algebra: Calculator Instructions Kepler's Second Law, deduction
Alternating 2-linear map Kepler's Third Law, deduction
Alternating 3-linear map Kepler's Second Law: EXPLORATION
Anti-differentiation (Galileo example) Kepler' Third Law, EXPLORATION
Antiderivatives and integrals Kinetic Energy
Angle between vectors Kinetic Energy (inclined planes)
Angular momentum interpreted via cross product
Approximating function, general (for integration) L
  Limit Definitions
  Limit Rules
Approximating function, simple (for integration) Limits of Sequences: EXPLORATION
Arc length and Integration: EXPLORATION Linear coordinates
Arc length and rectifiability Linear transformation
Arc length function definition Linear transformation of the plane, determinant
Arc length parameterization Linear transformation of the plane, matrix
Area and volume integrals Log-log plots
Areas and Logarithms: EXPLORATION Logarithms
Arithmetic: Calculator Instructions Logarithms, natural
Average rate of change Logistic map
   
B Logistic map and bifurcation: EXPLORATION
Ballistic Projectile, Maximizing the range
Bernoulli's Problem M
Bernoulli Slider: EXPLORATION Manifolds
Boltzmann distribution Mars, retrograde motion
Brachistchrone Matrix: Calculator Instructions
  Matrix algebra
C Matrix Determinant (2x2 matrix)
Calculator Instructions Matrix of a linear transformation
  Maxima, Minima and Inflections: EXPLORATION
Calculus: Calculator Instructions Maximizing the range with Newton's Method: EXPLORATION
Cartesian and Polar coordinates: EXPLORATION Mean Value Theorem
Cartesian coordinates Measurement strategy
Cauchy convergence criterion Metric properties of curves
Cauchy-Schwartz Inequality Metric structure in the plane
Center of Mass Momentum as a Vector: EXPLORATION
Chambered Nautilus, gnomons, and fractals Momentum conservation
Chaos and the Logistic map Momentum Principle (Galileo and Newton)
  Monotonicity
Change of integration variable Moving Frame of Polar curves
Change of integration variable formula Moving Frame solutions of second order equations
Change of linear coordinates  
Change of variable strategy N
Complex numbers as matrix algebra Natural logarithms as area integrals
Compound Interest Newton, Isaac (on conservation of angular momentum)
Concavity  
Conic Section (description) Newton, Isaac (on conservation of energy)
Conservation Laws, combining Newton, Isaac (on Kepler's First Law)
Conservation of Angular Momentum Newton, Isaac (on Kepler's Second Law)
Conservation of Angular Momentum deduction Newton, Isaac (on Kepler's Third Law)
Conservation of Angular Momentum via cross product Newton's Gravitational Law (simple form)
Conservation of Energy (Dimension 1) Newton's Universal Gravitational Law (vector form)
Conservation of Energy (Dimension 2 -- Circularity conditions) Newton's Method: EXPLORATION
Conservation of Energy (Dimension 2 -- Reciprocity principle) Newton's Method and Chaos: EXPLORATION
Conservation of Energy (inclined planes) Newton's Recursive Method
Conservation of Energy (pendulum)  
Conservation of Kinetic Energy O
Conservation of Linear Momentum Orientation preserving isometries in the plane
Continuity  
Coordinate transformation, active Orthogonal projection of one vector on another
Coordinate transformation, passive Orthonormal basis
Critical Points  
Cross Product of vectors in 3 dimensions Orthonormalization in 2 dimensions
Curvature as angular acceleration (arc length parameterization) Orthonormalization in 3 dimensions
Curvature integral of a Plane curve Orientation in space
Curvature of a plane curve Osculating Circle
Curvature of a plane curve as metric property  
Curve bending, geometric measure of P
Curve, polygonal approximation Parabola
Curve, rectifiability Parallelogram law for vector addition
Curve turning, geometric measure of Parallelolopiped volume
Curve parameter changing: EXPLORATION Partition of an interval
  Pendulum Interrupted: EXPLORATION
D Pendulum, nonlinear with frictional damping
Derivative Approximation Pendulum Over the Top: EXPLORATION
Derivative as a Limit Perpendicular projection of one vector on another
Derivative, defined Perpendicularity of vectors
Determinant as signed Parallolopiped volume Plane Curvature and the Osculating Circle: EXPLORATION
Determinant of a 2x2 matrix Plane curve, Integral of the curvature
Determinant of a 3x3 matrix Plane planetary motion deduced
Determinant of a linear transformation of space Planetarium Visit: EXPLORATION
Determinant of a linear transformation of the plane Polar coordinates
Difference Quotient Polar functions and curves
Differential Approximation Polygonal approximation of a curve
Differential Approximation: Maximizing ballistic range Position and Velocity Portrait EXPLORATION
Differential equation strategy Position and Velocity Portraits (Escape Velocity)
Differential equation defined, first order Position Portrait
Differential equation, defined, second order in the line Potential Energy (inclined planes)
Differential equation, first order in the plane Ptolemaic Theory
Differential equation, second order: EXPLORATION  
Differential equation, linear second order in the line, solved  
Differentiation Rules  
Discrete Exponential function and compound interest: EXPLORATION  
Discrete geometric model of equiangular spiral: EXPLORATION  
Dot product of vectors in the plane  
Dot product of vectors in space Q
   
E R
e, powers of: EXPLORATION Radius of Curvature
Eccentricity and Conics: EXPLORATION Reciprocity Principle
Eccentricity and Energy: EXPLORATION Riemann Integration and arc length
Eigenvalue, repeated (second order equation) Riemann Sums
Ellipse Riemann Sums, limits of
Ellipse, area Rocket Science 101, Docking with a Satellite: EXPLORATION
Ellipse, Focus-locus property in focus-directrix form Rolle's Theorem
Ellipse, Focus-locus property in Cartesian form Rotation matrix
Ellipse, geometry of  
Energy conditions for Keplerian orbits S
Equiangular spiral and self similarity Satellite orbits, circular
Equipotential curves Satellite Orbits: EXPLORATION
Escape Velocity Second order differential equations
Escape Velocity: EXPLORATION Second order differential equation in the line
Escape Velocity and Conservation of Energy Second order differential equation in the line: EXPLORATION
Euclidean matrix Second order equation, main
Euclidean structure in the plane Second order differential equation in the plane: EXPLORATION
Euclidean structure, covariance under rotations Second order linear differential equations in the line, solved
Euler's Method Semi-geometric series
Euler's Number and Natural Exponentials: EXPLORATION Sequences, limits
Euler Sequence: EXPLORATION Sequences, recursive
Exponential co-variation Series, semi-geometric
Exponential decay Simple Approximating function (for integration)
Exponential function, defined Simple harmonic oscillator equation
Exponential function, discrete Simple harmonic oscillator solution
Exponential functions, graphing: EXPLORATION Space Flight Instructions
Exponential Function, natural Sphere, volume
Exponential Function, standard form Sprite Animation: Calculator Instructions
   
F T
Fibonacci Sequence Total winding and Gauss' Theorem
Fibonacci Sequence and Golden Ratio: EXPLORATION Triangle Inequality
Fibonacci Sequence: recursive definition  
First order differential equation in the plane U
Focus-locus property of ellipse in focus-directrix form Uniform circular motion
Focus-locus property of ellipse in Cartesian form Uniform motion solution (second order equation)
Force Vectors Uniform change
Freely Falling Objects Universal Law of Gravitation
Frenet Frame of a space curve  
Frenet Frames of space curves: EXPLORATION V
Fundamental Theorem of Calculus Vector addition
  Vector addition, covariance of
G Vector, angle between
Galileo Galilei Vector Cross Product in 3 dimensions
Galileo's Experiment: EXPLORATION Vector Dot Product in 3 dimensions
Galileo's Formula Vector Dot Product in 2 dimensions
Gauss Map: EXPLORATION Vector length
Gauss Map for a plane curve Vector perpendicularity
Gauss' Theorem and total winding Vector projection of one vector on another
General Approximating function (for integration) Vector space (2 dimensional)
Geometric Invariants of plane vectors: EXPLORATION Vectors
Geometric object, curve as VelocityCurve
Geometric and semi-geometric series: EXPLORATION Velocity Moving Frames
Geosynchronous Satellite Orbit Velocity Portrait
Golden Ratio Vertical Projectiles: EXPLORATION
Golden Rectangle  
Gram-Schmidt orthonormalization in 2 dimensions W
Gram-Schmidt orthonormalization in 3 dimensions Winding number
Graphing: Calculator Instructions Winding number and Gauss' Theorem
Graphing, Linear Best Fit  
Graphing, Log-log plots X
Graphing Polar Curves: EXPLORATION  
Gravitational Potential Wells: EXPLORATION Y
Gravity, Newton's Universal Law of Gravitation  
  Z
H  
Hyperbola  
   
I  
Inclined Plane  
Inclined Plane: A Curious Constant: EXPLORATION  
Inclined Plane:Conservation of Energy  
Induction, Method of  
Inertial Coordinate Frame  
Inflection Point  
Inner Product structure in the plane  
Inner Product structure in 3 dimensions  
Inner Product structure, covariance under rotations  
Integral as limit of Riemann Sums  
Integral curvature and manifolds  
Integral of the curvature of a plane curve
Integration as method of approximation  
Integration, change of variable formula  
Integration, change of variable strategy  
Integration strategy  
Irrational numbers in measurement  
Isometry of the plane