Energy and Momentum Conservation

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Momentum Principle

In this introduction we begin a discussion of the mathematics and physics underlying Galileo's momentum principle for those readers who may not be familiar with vectors, energy and momenta. We will of course return to discuss these ideas in later Chapters, particularly in Satellite Orbits. Galileo formulated a simple and elegant law of motion that is the starting point for his, for Newton's, and later for Einstein's investigations of mechanics. In the Principia, Newton states as the first law of motion: "Every body perseveres in its state of rest or of uniform motion in a right line, unless it is compelled to change that state by forces impressed thereon."

This is the principle of momentum. Momentum is the measure of the quantity of motion of a body. It is not simply the speed, but it is the quantity which is directly changed (as Newton says) by a force. The amount of momentum is the "product" of the speed and the mass of a moving object. Momentum has direction also, and so it is often represented as what is called a "vector". Vectors arise in many places in these lectures because they are so useful in the study of motion (See especially the later derivation of Kepler's Laws.)

So we will take a close look at them here. According to Galileo and Newton, momentum is preserved as a body moves undisturbed by "forces". What is a force?

Forces as Vectors

It is a thing that changes momentum: it is manifested as a rate of change, in time, of the velocity of an object. Einstein takes a slightly different (and more elegant) point of view, and says that a new quantity which he calls "energy-momentum" is what is preserved. We cannot enter into that discussion here because it entails a different view of time, its relationship to energy, and therefore, since they are the same thing, matter. But in order to understand this, it is certainly necessary first to follow Galileo and Newton.

Let us start with vectors. A vector in the plane represents a "displacement" or a translation from one place to another. When used to represent velocity, it is an drawn as an arrow whose starting point is where the particle is, and whose ending point is where the particle will be if it travels with uniform (equable) motion for one unit of time with its present motion. This is not to say that the particle is moving equably. The amount and direction of its motion may change from moment to moment (That is, it may be acted upon by "forces") but, at each instant, we may abstract a velocity which represents its state of motion at that instant, and we may thus imagine that it would move uniformly to a new place after a unit of time with that (frozen) state of motion. The length of the vector is the speed, and its direction tells which way the particle is heading. The following picture may be helpful.

In this picture, there are 3 vectors associated with an object orbiting a center. The dark red curve is the orbit. The blue vector represents the vector connecting the center, where the dark lines cross, to the object. This is called a "position vector". Superimposed on that, but pointing in the other direction (towards the center) is a red vector, the vector of acceleration. This represents the central (Newton calls it centripetal) force pulling the object back towards the center. Finally, the green vector, departing from the object along a tangent to the curve, is the vector of velocity. It terminates at a point where the object would go if flung from the orbit (in uniform motion with its present velocity) after one unit of time.

Conservation of Linear Momentum

In this exercise, we will work, not with velocity or acceleration vectors but with momenta, to illustrate two of the great conservation principles of physics. The first is Galileo's principle stated above, that momentum is conserved, either for a single object, or for a system of objects. And the second is that energy of motion (Kinetic energy) isconserved when a system of particles enter into interactions (such as elastic collisions) in which no energy of other type is lost in the individual encounters. We used a "hockey puck" to represent this exercise for reasons that will be clear soon.

Suppose given two hockey pucks sliding without friction on the ice. Each has a momentum ( ) that can be represented by a vector. In this case, we may assume the pucks are moving uniformly so the velocity really does represent the displacement in a unit time. The momentum is simply a magnification of the velocity according to the mass. The following picture represents two pucks moving with equal speed for which the blue one has twice the mass of the red one.

The momentum vector of the blue puck is twice as long as that of the red puck.

Now we call a pair of moving objects a system of objects. While each object has at any instant a position and a mass, the system also has, in a sense, a position and a mass. Suppose the first object has mass and position , and the second object has mass and position . We say that the system has mass: .

Center of Mass

And what is its position? It is what we call the "center of mass"

 

 

When you multiply a vector by a positive number, you simply change its scale. Further, if the velocity of the first object is and that of the second object is , then we say the momentum of the system is the sum of the individual momenta. We will explain what it means to add vectors shortly.

Thus it is and the "velocity" of the system is

 

 

that is, the momentum of the system divided by its mass.

Now according to an interpretion of Galileo's principle that extends it to systems of moving objects, the momentum of a system of objects is constant, even if the objects interact among themselves by collision. Newton explains this in the Principia, Corollary 4.

We will see this later in the exercise. What of energy? Recall that the Kinetic Energy, say of object 1 above is defined to be: where is the length of the vector (the speed).

This is the "energy of motion" of object 1. If the object is moving under the influence of gravity then is constant, where we have called the "potential or gravitational" energy. But we ignore gravity here because it has no effect on our hockey pucks in principle.

Kinetic Energy

Now the Kinetic energy of the system of objects is:

 

 

Here, it is important to bring up a delicate point, and to observe that positions, velocities, momenta, and energies are defined (and measured) in coordinate systems. Therefore their measures depend on those coordinate systems in the same way that any measurements depend on the establishment of units.

Now if my coordinate system is in uniform motion with respect to yours, then uniform motion in mine will correspond to uniform motion in yours. And so, the generalized Galileo principle of constant momentum (hence uniform motion of the center of mass) of a system of objects may be valid for one coordinate system, called inertial, and will then be experienced by observers using any coordinate system in uniform motion with respect to it.

Inertial Coordinate Frames

These will all be called inertial. Galileo's principle (and Newton's formulation of it) requires the existence of such a coordinate system. If the new coordinate system is not in uniform motion with respect to an inertial system, for example if it is rotating (with respect to the fixed stars), then there will be "fictitious forces" acting on the object that the new observer will experience, but not the inertial observer. We will assume that our coordinate system is inertial.

Our formulation of the constancy of the energy of a system, as we defined that energy above, should be made also with respect to measurements in an inertial coordinate system (for example, one, like our hockey rink, in which there are no effective gravitational forces).

It doesn't matter which one we choose, but there is a "natural" choice for a system of particles. That is the coordinate system whose origin is at any time, the center of mass of the system. These are called "center of mass" coordinates. We will measure the energy of the system with respect to this coordinate system. It will be inertial, and its origin will "move" uniformly with respect to the coordinate system of the rink (which we assume to be inertial also). The motion of the center of mass of the two pucks will be indicated by the .

Thus, we represent momenta as vectors with respect to the coordinate system shown and we measure energy with respect to the center of mass coordinate system.

There is one final comment before we give instructions for the exercise. The momentum of the system of objects is the "vector sum" of the momenta of the individual objects. How do we add vectors? Newton explains this also in the Corollary 1.

Represent two vectors as arrows emanating from a common origin. This pair of vectors determine two adjacent sides of a unique parallelogram. Construct the parallelogram, and then the vector from the common origin to the vertex opposite that origin is the vector that represents the sum. So the green vector is the sum of the red and the blue vectors below:

Exploration: Momentum as a vector

The metaphor for this Exploration is a hockey puck on an ice skating rink. In this exercise, you may set up and launch two hockey pucks on an ice skating rink. You determine their masses, their velocities and their positions. Set the masses of the red and blue puck by typing the values in the fields:

You may move the pucks to any desired position by dragging them. Just press and then click near the desired puck and, holding the left button down, drag it to the new position. When satisfied, press the right mouse button and the cursor will revert to an arrow from the pointing hand. Finally, to set the velocity (and therefore the momentum) of the puck, just press the button then click once on the puck to set the tail of the velocity vector at its center, and once again away from the puck to determine the head of the vector (where it will be after one unit of time).

Once you have determined these things, you are ready to do the simulation. For that, press the

button!

Several things will happen. First the system will draw the initial momenta of the pucks, and their sum (the momentum of the system) at the origin of coordinates. The blue vector is the momentum of the blue puck, the red vector is the momentum of the red, and the green vector is the sum. It is this sum that should remain constant. It will also print the energy of the system, measured in the center of mass coordinates, in the box:

Next, it will move the pucks, and the center of mass until one puck reaches a boundary. Here, you will want to observe the trajectory of the center of mass. It should move uniformly in a straight line according to Galileo. It is difficult to observe uniform motion, but it doesn't matter. At the end, the system draws three more vectors. The dark red one is the final momentum of the red puck. The dark blue one is the final momentum of the blue puck. If there is a collision, these will not coincide with the original vectors as you will see. The dark green vector is the final momentum of the system. If there is any justice, this will coincide with the original green vector. See for yourself! Finally, the energy at the end will be printed in

This should be essentially the same as the original (it may differ slightly, since we are approximating things.) There are many interesting experiments to perform. You may reset the system by pressing

Question 1: Suppose you arrange the two pucks in a certain configuration of positions, masses, and velocitiesand you film the interaction. Next, you change the masses but preserve their ratio, and film again. You show the films to a friend. Will she be able to distinguish the cases?