Newton's Recursive Method for Solving Equations
We know
that if we want to solve the equation
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Then we want to find the point(s)
where the graph of
crosses the
-axis. The
-coordinates of these points will be all the
solutions.
Method of Differential Approximation
Calculus
provides a very convenient method for approximating functions, called differential
approximation. We will explain the general procedure, and then show how
it applies to Newton's simple problem: How to solve an equation.
Suppose given a function
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and suppose we know that for the particular number
that the value is another definite number:
. We might then like to approximate the value of this function at a nearby point
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That is, we might like to get a good estimate of
when
is small, or, put another way, when
is close to
.
Now, if we
define the new function of
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then this measures the difference between the actual value of
at
and the
-coordinate of the point on the tangent line
to the graph of
at
whose
-coordinate is
.
To be sure that you understand that last sentence, which is a mouthful, we draw
a picture. Let
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The point on the tangent line
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approximates the actual point
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We may say
that in general, for arbitrary
, the point on the tangent line
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approximates the actual point
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Now, in the
picture,
is the length of the vertical segment between the horizontal lines.
From the definition of the derivative, we know that, assuming that
is differentiable at the point ![]()
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Question 1: Why is this so?
This means
that the function of
that appears to the right of the minus sign in the definition
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is a very good approximation to the function
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The new function
is essentially
, except that we measure the independent variable, h, from
and the graph of
is the tangent line when we measure its independent variable also from
. This function
is called the "differential approximation" to
.
We have said nothing new. We are simply reinterpreting the derivative.
Newton said
something new. As we shall see, Newton's Method leads to a sequence
of numbers that may converge to a solution. The kind of sequence it defines
is called recursive for reasons that we shall explain later. As
we saw, there is another (simpler) sort of sequence called iterative
and both are important to help give a clear concept of limit.
Now suppose
that the number
is not a solution (i.e.
), but that it is "close" to a solution. Then the point
lies on the graph of f, and is "near" the
-axis. If we draw the tangent line to the graph
of
at the point
, we know from what we said above about differential approximation that this
will be the graph of the function
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and therefore
So it is
plausible that the point where this tangent line crosses the
-axis is close to the point we are after, a
point where the graph crosses the
-axis. We may find this point easily (assuming
that
). It is the point
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This new
number is entirely determined by our first "guess" at a solution,
together with the value of
and of
at the number
. It may be a better guess than our first one, if the first one was a good guess,
and so we nominate it our "second guess"
:
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This recursive procedure allows us to start at a reasonable guess
at a solution to the equation
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and then to pass to a "better" guess
.
We may continue
this process as long as we like, but of course, if our first guess was bad,
there is no guarantee that the next step of the iteration will give a better
number. And we must always be on the lookout for cases where
. Further, if the solution point itself has a vertical tangent, then the successive
iterations of this method may wander "chaotically" about the line,
never converging to a solution. With that said, let's illustrate the method
with an example.
Let us estimate
. Thus we want to approximate a solution for the equation
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A good first guess, our
,
might be
, since we know that
, so
.
Now, according
to the Method, the next guess will be
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And
so our answer is
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Now do it again
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so our answer is
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This is approximately equal to 14.142135642135642
Let's do
the experiment. Type in the yellow fields the function for which we seek a zero:
and the initial guess for x that we call
. Here, we will start with a bad guess
= 11.

Next, click
and you will see:

You will also see in the upper left MathEdit, some information: The step n = 0, x = 11, and f(x) = -79.

That is the 0th step. Now press
. The tangent line is drawn and as you can see when we zoom in, by clicking
In, then dragging a small rectangle around the region of interest,

This is the first step. The tangent line crosses the x-axis at nearly the same point the curve does. The system reports:

The new guess
is approximated as 14.59090909090909 . You can see that the value of f on
is 12.894628099173531 , already somewhat smaller than -79.
Now press
again for the next step.

The system now reports the approximate value of
to be .

14.149037099971679 . Two more steps give an approximation: 14.142135623731051

If we go to the calculator and type:
calc 14.142135623731051^2; (Enter)
We see: 200.00000000000284 to 15 place accuracy.
If we type:
calc sqrt(200); (Enter)
We see: 14.142135623730951 There is no need to go farther.
We might
summarize the example above by saying that if we wanted to estimate
and a first approximation was
, then a next approximation would be
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Question 1:
This is just the average of
with
and so is plausible. Try to devise a general formula for approximating
by starting with
and calculating
(using two steps of Newton's Method instead of just one). Apply your formula
to estimate the square root of 10, starting with
=3.
Solution: First of all, we may simplify our recursion formula:
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(1.a.6) |
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Now apply it again:
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(1.a.7) |
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That is the approximation formula for
is
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starting with approximation
.
Let's take
it out for a spin. Suppose
.
Then the formula gives:
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go to the calculator and type
calc sqrt(10); (Enter)
You see 3.162277660168379. So our answer is accurate to 1 part in 100,000. (5 decimal places) .
End of Solution
This recursion
is Newton's Method. Try it on the previous page on Recursive Sequences. Type
the information:

and you see that the recursion converges (to within 15 places) on the 5th step!

1 : 3
2 : 3.166666666666666
3 : 3.162280701754386
4 : 3.162277660169841
5 : 3.162277660168379
6 : 3.162277660168379
7 : 3.162277660168379
when we type
calc 3.162277660168379^2; (Enter)
we see: 9.999999999999998
That is not bad at all.
Question 2: Develop a formula for estimating cube roots of numbers in
a similar fashion, using two steps of Newton's method. Apply your formula to
estimate the cube root of 10, starting with
=2.
Solution: The equation to solve with Newton's Method is
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Newton's Method gives the recursion
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Now apply it again:
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And that's it. That is the approximation formula for cube root of A:
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(1.a.8) |
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starting with approximation x0. Let's try it out. Suppose
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Then the formula gives:
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This is approximately 2.15450361604207758053911900065746 by the calculator. Also, my calculator tells me that
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So our answer is accurate almost to 1 part in 10,000. (4 decimal places).
End of Solution