
Copyright
© 2004, by Bluejay Lispware, all rights reserved.
This material may be reproduced for personal use,
but may only be distributed within an institution if the
institution holds a current Mathwright Library Institutional License
The following 500 page
book, which consists of 49 lectures and 43 Interactive Explorations, is presented
in 10 Mathwright Microworlds. The Text version (see below) is free for all to
read.
The Explorations are
designed to encourage readers to pursue their own ideas by asking "What
if?" questions. They also play a heuristic role to help the reader visualize
new constructions, techniques and ideas, but for the reader for whom this book
is written, that role is ancillary. This book is written for active (and aggressive)
learners, who by now should have little trouble visualizing the constructions
at the base of the Calculus. For those readers, the examples will be the important
thing, and we bring the computer environment into a new relationship to the
mathematics for them. In fact, this will likely strike Students
as a new kind of mathematics book, unlike one they have ever seen, and certainly
not like any Calculus Textbook, either in content or in form. Teachers:
Be prepared for a few surprises! Library members are invited to
correspond with the author on any questions
about the material or the interactive explorations.
This book is designed
to illuminate, and to give readers the chance to explore in some depth, the
basic ideas of Calculus within the context of its first triumphal scientific
success: Isaac Newton's deduction of Kepler's three laws of planetary motion
from his single hypothesis of Universal Gravitation. This book differs
from a Calculus textbook in several ways. While it assumes a basic understanding
of Geometry and Algebra, it is designed around the theme of Gravitation,
rather than any particular syllabus. It is an Interactive Story that
invites you to explore a selected range of ideas from the Calculus that were
inspired by this theme.
Unlike a text, the book
does not attempt to give an encyclopedic account of all the standard techniques
of calculation and problem-solving that readers might someday be called upon
to know. We develop in some detail a great variety of techniques, but only as
we require them in the telling of the story. To that end, each Microworld
Section of each Chapter of the book first discusses a problem
that we need to solve to deepen our understanding of the gravitation theme,
and then recruits and explains the techniques that Calculus can supply
to help us solve it. The problems are not easy ones, but we attempt in the lectures
and interactive explorations to bring them to life, so that readers can experiment,
and become familiar with them.
The book is written
for readers who enjoy mathematics, and have the curiosity and
the desire to see the small part of it that we develop here, as a whole:
roots, branches, and leaves. As the title implies, this book is not meant to
be read like a text, but is designed for you to learn by acting
on the various stages of the story. If you would like to know what Calculus
is really about, and how it came to be, this book may be for you.
But
we begin with a word of caution. This book is a gradual ascent to a high place.
We have tried to write it so that the early part will be immediately meaningful
to the thoughtful and curious high-school student. The Pre-Calculus Introduction
is fairly non-technical, dealing mainly with the circle of ideas that led to
the invention of Calculus in the 17th century. Those ideas are what really matter,
and will form the basis for all that follows in later chapters. And as we gather
the analytic tools and techniques that Isaac Newton invented to solve Kepler's
problem of planetary motion, we will adopt an increasingly "rigorous"
tone. The level of discourse may then not be accessible to beginners, no matter
how dedicated they are to the task. It is an unfortunate myth that a beginning
student can master the calculus after only one or two years of study.
When you have followed the story that this book tells, you will be well on your
way to that mastery!
So
we counsel patience. This book is a Story, not an encyclopedia. It is not
a textbook. Take your time, and enjoy it. You will not find the answers
neatly laid out in its pages, until you yourself ask the questions.
And that requires both time and reflection. There is no "royal road"
to the Calculus, and you may find that you return to this book many times in
order to see a point clearly. But we believe that the book will offer you a
new opportunity to formulate and to ask your questions. Each part of each section
of each chapter invites you to experiment, and to bring the ideas to life in
a way that is meaningful to you.
We
introduce the key ideas of the Calculus only as we need them to solve the problem
at hand, whether it is to calculate the trajectory of a baseball, to determine
the escape velocity, or to place a satellite into geosynchronous orbit around
the Earth. And like the Calculus itself, our problems all grow out of the questions:
"How does an object fall ? How do the Moon and Planets move ?" That
is the theme of the story, our main question, for which the Calculus is the
language that provides our best answer.
In the hands of its
creator, Isaac Newton, the Calculus was a musical instrument. He made it sing
the song that told of Kepler's "harmony of the spheres," and he gave
us an instrument of thought that he felt would reveal the deepest secrets of
Nature. In this series of lectures, you will follow young Isaac, and will see
for yourself what music Calculus can make in your own hands.
The microworlds that
constitute the Chapter Sections will also invite you to roll up your sleeves
and to use the Calculus to solve problems. Scroll down to the end of each lecture
to enter its microworld. In
fact, all of these lectures will be found in the microworlds themselves. Each
page of each microworld, including the Calculator page has the story for that
page under the
icon.
Just click on this icon to read the story for the page. You may (and
probably should) print each lecture page so that you can read it separately.
The best way to read this book is to download the Microworlds to your own computer
and read them as you like offline in Mathwright32 Reader or Mathwright32 Net
Reader. They will be peppier, and will not require online access to read them.
They will be yours!
The author gratefully
acknowledges the encouragement, advice, and sometimes the code given by several
colleagues, Mathwright Authors all. Their contributions were both to the spirit
and to the form of this book. In alphabetical order, these are: Margie Hale,
Dan Kalman, Ravinder Kumar, Samad Mortabit, and Mike Pepe. Thank you all.
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